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Old Sep 24, 2009, 08:29 PM // 20:29   #1
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Default please help out a noob monk - equipment and runes details

I am trying to go from PvE to PvP so I am definitely a PvP noob... I have been trying R/A a bit with a Mo/W build. I was just using a shield and spear combo and my PvE armor but I do need to get more and better equipment (and learn to play with it).

So far I am running a hybrid build (WoH with some Prot and 2 Tactics stances).


Equipment:
I can't really find in detail the information on which PvP monk equipment to get and where to get it. I was thinking the following:

1/ Defensive set: I have a q7 tactics shield with 15 AR, +30hp and I need to get a +10 AR vs... inscription. Plus I have a +30 hp spear with 10% HSR. If I get more q7 shields with other inscriptions, I guess I swap them from inventory rather than from an F1 - F4 slot?

2/ I need to get a high energy set. Can I take a Healing Ank from Collector Healer Silja in Vasburg Armory (+15 e, -1 energy regen, +30 hp) and a Healing Rod from Swift Fiercejustice in Doomlore Shrine (+15 e, -1 energy regen, 20% HSR healing spells)?

3/ I need a 40/40 set. Gertrud in Vasburg Armory sells a 20/20 Protective Icon and a 20/20 Protective Rod. Do I get a 40/40 set for Protective spells or for Healing spells?

4/ what to do with the 4th slot? Another 40/40 set (Healing / Prot)? Or do I get a Protective set with +20% enchanting? Or something else?


Runes and insignias:
in PvE I am normally running all Survivor, Sup Vigor, minor Healing, minor Divine and 2 times Vitae. What do you recommend for PvP? Should I use some armor increasing insignias in stead? Which one is recommended (Stalwart / Disciple's / Anchorite's / ...)?


Sorry if I could have found the answers by searching better...

IGN Tharg Of Delff


PS I was astounded by the lack of communication in the RA groups by the way... Let's just rush in and see what happens... I did not dare to complain since I still am the noob...
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Old Sep 24, 2009, 08:53 PM // 20:53   #2
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first weapon slot -def set with spear with +5 and +30hp or + 5 armor + r7 shield with +30ho and 10 armor vs slash/pierce/fire/lightning if u got 7 point in tact , in RA u are most times on this set

second slot i use 40/20+20 ench prot staff for guardian and other prot spells

third slot for 40/40 heal wand+offhand

forth slot for "high energy"-this i unly use +15 energy wand + regular offhand, so i got -1 energy degen and 57 energy

for shield swapping, when u def set, press F9 and open inventory bag, and keep it opet and just doble klick on shield, when u notice what opponets are running, and most dmg u will recive

for RA is best use disciple insignia with -20 off daze, for gvg/ha i use survivor

when u think u will die , swap on def set, so when they rez u have more energy, try not to die on high energy set
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Old Sep 24, 2009, 09:08 PM // 21:08   #3
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if you have q7 15 al shields, make sure you spec 8 in tactics, then you'll be guaranteed to have 15 armor if you get weakness. Also for PvP its better to have 4 different types of caster weapons, one with +30 hp, another with +5 armor, and you need 2 with +7 armor against physical/elemental dmg, change the weapons if needed while in battle, same goes with shields. Also for PvP, I usually prefer using a Disciples' Insignia since monks have conditions most of the time during battle. Remember to switch to your prot staff when casting enchant spells or when casting skills linked to prot prayers for the longer enchant/faster cast time.
PM me in game if you need any help.

Last edited by Pursh; Sep 24, 2009 at 09:10 PM // 21:10..
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Old Sep 24, 2009, 09:19 PM // 21:19   #4
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Pretty much what they said except I think on weapon +7 physical/elemental isn't worth the trouble when you have +5 universal armor mod.
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Old Sep 24, 2009, 09:33 PM // 21:33   #5
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Yeah, I usually don't use +7 physical/elemental unless i'm going against something like rtl spike in TA, or IWAY in HA, but I mainly use my +5 spear the if there is a variety of elemental and physical dmg. classes on the enemy team, which is usually the case in most 8v8 teams, but in arenas you occasionally get full physical/elemental groups.
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Old Sep 24, 2009, 10:09 PM // 22:09   #6
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You want disciples insignias on a monk for most pvp, particularly higher level pvp like HA and GvG. If you do some searching you can find more lengthy answers as to why.. but in short, +armor is generally more desirable than +health. Any opponent who has their build and communication thought out will remove your enchants on a spike thus making blessed insignias a bad choice. They will usually put on some conditions.. Deep wound is a favorite on a spike, also you can run draw conditions and make yourself even more difficult to spike.


If you new to pvp I suggest you read some of these articles I have linked on my guilds site.

http://gwgoodolddays.net/forums/index.php?topic=1335.0

additionally I recommend you give a listen to this

http://gwgoodolddays.net/forums/inde...;sa=item;id=22
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Old Sep 24, 2009, 11:20 PM // 23:20   #7
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Another option for your 4th weapon set is a low energy set.

With a weapon that has +15% dmg, energy -5, and an offhand with armor+5, energy-5 you can have 23 energy. (note the offhand must be an attribute that you do not meet, else you will still gain more than the 5 energy you lose).

If you know you cannot help it and will die, switch to it, so when you get ressed, you have extra energy. Also can hide energy from edenial, if you have to eat a shame, etc.

Also, if you are looking for any sliver of advantage where you can get it, keep a variety of differently modded equipment in your inventory. You can always open inventory and change from +5armor spear to +30health spear when you face a team that has only armor ignoring dmg for example.
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Old Sep 24, 2009, 11:57 PM // 23:57   #8
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I run these:

Defensive Set: +5/20%enchant Spear + q7/15AL/30hp/-20%daze
Healing Set: 40/40 Healing
Prot Set: 40/40 Prot
High Energy Set: +15/-1 + +15/-1

Active Weaponswapping, etc.

Armor:

3x Minors, 1x recovery, survivors.

Quote:
PS I was astounded by the lack of communication in the RA groups by the way... Let's just rush in and see what happens... I did not dare to complain since I still am the noob...
AB's a decent area to get better at PVP monking.
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Old Sep 26, 2009, 04:25 AM // 04:25   #9
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Easiest monk swaps known to man:
1: +5 armor/+5 energy spear and +30hp/+10 armor vs X shield (Doesn't have to be a req7 tac) Try your best to die in this set (Some players like to monk with a -5 energy as main set, it forces you to swap weapons and allows you to die with lower energy)

2: 40/40 heal
3: 40/20/20 prot staff
4: +30/-2 either prot/heal or all
And cast your veil in the prot staff set.. 20% chance of HSR of veil is nice.

Have in inventory +10 shield vs every element, -20% daze, a +30hp spear, +60hp vs hex shield (optional) and -5eng/+5al and a -5eng/+30hp spear. Sometimes in RA, I find a -2 enchanted shield effective as well.

Inscriptions are a toss-up between HP and Armor in RA imo. Armor is definitely mathematically superior, however.
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Old Sep 26, 2009, 11:09 PM // 23:09   #10
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Quote:
Originally Posted by xenosagafreak View Post

AB's a decent area to get better at PVP monking.
Try this as long as your guild isn't Kurzick, but if you're Luxon and have a brain (special emphasis on this) AB is a good place to learn pvp.

Run Disciples insignia, and as was said it's good to have 1 more point specced than you need for a shield q, especially with all the devastating hammer warriors inflicting weakness out there. The only time disciples won't help is against lots of hexes without any conditions, but in general for pvp any time you're under threat the damage will come with conditons (deep wound, poison, etc).

Also Draw Conditions is excellent for pulling blinds off your physicals, watch for the little down arrow or the dust in their eyes animation, remember, your physicals blind the whole time = your side loses. You can then bring mending touch to pull important conditions off yourself -- most of the time conditions come in stacks, so the one you want to get rid of will often be covered by 2-3 others.
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Old Sep 27, 2009, 12:16 AM // 00:16   #11
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Quote:
Originally Posted by Lux Aeterna View Post
Try this as long as your guild isn't Kurzick, but if you're Luxon and have a brain (special emphasis on this) AB is a good place to learn pvp.
Or join a decent guild with decent players on the Kurz side, and play with guildies/tested friendslist people only.

I'm assuming that PuGs are still generally ftl on both sides.
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Old Sep 27, 2009, 05:35 AM // 05:35   #12
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Actually you can make a skilled pug on the Luxon side if there happens to be a large pool of people you recognize before, ie, AB regulars who are independantly good at pvp and play a lot. I don't think the Kurz side really has such a thing. Like once I beat [FINE] 4v4 with a pug like that, not that they're extremely good but still.
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